Invited Presentations.- Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design.- Realization of Tai-Chi Motion Using a Humanoid Robot.- Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together.- Game Intelligence: From Animal Play Behavior to Entertainment Computing.- Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal.- New Behavioural Approaches for Virtual Environments.- Advanced Interaction Design.- “Kuru-kuru Pitcher”: A Game for the S chaire Internet Chair.- Fun and Sports: Enhancing the Home Fitness Experience.- Manipulating Multimedia Contents with Tangible Media Control System.- “Tangible Influence”: Towards a New Interaction Paradigm for Computer Games.- Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities.- Optical-Flow-Driven Gadgets for Gaming User Interface.- The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment.- Game-Driven Intelligent Tutoring Systems.- Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning.- The Bush Telegraph: Networked Cooperative Music-Making.- Art, Design, and Media.- Live Role-Playing Games: Implications for Pervasive Gaming.- Animating Conversation in Online Games.- From Artistry to Automation: A Structured Methodology for Procedural Content Creation.- Commedia Virtuale: Theatre Inspiration for Expressive Avatars.- Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry.- Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions.- Improvisation in Theatre Rehearsals for Synthetic Actors.- Enjoyment and Entertainment in East and West.- Augmented, Virtual, and Mixed Reality.- Interactive Props and Choreography Planning with the Mixed Reality Stage.- The Interactive and Multi-protagonist Film: A Hypermovie on DVD.- Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World.- How Realistic is Realism? Considerations on the Aesthetics of Computer Games.- Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read.- Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room.- CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning.- SEITV – Interactive Multimedia Leisure/Educational Services for Digital TV in MHP.- Tangible Augmented Reality Modeling.- Human Body Tracking for Human Computer Intelligent Interaction.- A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery.- Computer Games.- TEAM: The Team-Oriented Evolutionary Adaptability Mechanism.- Size Variation and Flow Experience of Physical Game Support Objects.- Enhancing the Performance of Dynamic Scripting in Computer Games.- Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform.- Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues.- An Application of Game-Refinement Theory to Mah Jong.- The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces.- Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.- AI: the Missing Link in Digital Game Interface Design?.- Engaging Game Characters: Informing Design with Player Perspectives.- Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact.- Human Factors of Games.- Towards a Framework for Design Guidelines for Young Children’s Computer Games.- Social Translucence of the Xbox Live Voice Channel.- Artifact-Based Human-Computer Interface for the Handicapped.- A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces.- Avoiding Average: Recording Interaction Data to Design for Specific User Groups.- Physiological Response to Games and Non-games: A Contrastive Study.- Intelligent Games.- Probabilistic Opponent-Model Search in Bao.- Agent Wars with Artificial Immune Systems.- MMOG Player Classification Using Hidden Markov Models.- Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games.- Electronic Augmentation of Traditional Board Games.- Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems.- Level of Detail Modelling in a Computer Game Engine.- Mobile Entertainment.- Networked Mobile Gaming for 3G-Networks.- Mobile Games for Training Tactile Perception.- Emotionally Loaded Mobile Multimedia Messaging.- “Why Is Everyone Inside Me?!” Using Shared Displays in Mobile Computer Games.- Associated Emotion and Its Expression in an Entertainment Robot QRIO.- Position-Aware IEEE 802.11b Mobile Video Services.- A Human-Pet Interactive Entertainment System over the Internet.- Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry.- An Entertaining Way to Access Web Content.- Design of an Interface for Technology Supported Collaborative Learning – The RAFT Approach.- Sound and Music.- iFP: A Music Interface Using an Expressive Performance Template.- Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio.- Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table.- Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen.- Background Music Generation Using Music Texture Synthesis.- A Progressive Sounding Object Model in Virtual Environment.- Visual Media Engineering.- Automatic Visual Data Management System.- Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process.- An Efficient CLOD Method for Large-Scale Terrain Visualization.- Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games.- EffecTV: A Real-Time Software Video Effect Processor for Entertainment.- Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System.- Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping.