Scratch by Example

Programming for All Ages

Paperback Engels 2016 9781484219454
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. 
Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:
Imparts a thorough understanding of the Scratch interface.
Shows how to create a range of Scratch projects, including simple games.
Builds a solid foundation for future programming in other languages
What You Will LearnNavigate  the Scratch interface
Create sprites and backdrops
Learn programming skills good in all languages
Program simple  games and animationsShare programs with friends worldwideWho This Book Is For
Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browsermakes the book easy and accessible to young children and adults alike.

Specificaties

ISBN13:9781484219454
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

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Inhoudsopgave

<div><div>Introduction.-&nbsp;Part I: Learning the Basics.-&nbsp;1. Getting to Know the Scratch Interface.- 2. Meet the Cat.- 3. Make the Cat Move.- 4. Make the Cat Draw.- 5. The Playful Cat.- 6. The Noisy Cat.-&nbsp;Part II: Becoming a Programmer.-&nbsp;7. Advanced Concepts.- 8. Variables.- 9. Lists.- 10. Webcam Interaction.- 11. Broadcast Interaction.- 12. Create Your Own Blocks.- 13. Answers.- 14. Conclusion.</div></div><div><br></div>

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